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Black manta injustice 2 ai loadout
Black manta injustice 2 ai loadout








Leonardo summons each of the other 3 turtles into battle as assists. As usual, this should only be used if you know it will kill or it will end in a very advantageous position, as there are a lot of very good uses for meter outside of using your super.Įach of the Turtles have different character powers as well. The turtles jump forward performing a strike, which leads into a fairly damaging attack. Raphael stomps around and builds up his sai count for his character power. Meter burn to perform additional hits, dealing additional damage.ĭown, Forward + Medium Attack (Meter Burn available at the start of this attack) Raphael performs a parry that will counter any physical attack. Meter burn to cause a pop up which allows for a follow up combo. This is a low attack that can change the distance it goes by pressing forward or backward after inputting the attack. Michelangelo drops to the floor and spins around on his shell. This move is unsafe on block, unlike Leonardo's Shredded, so keep that in mind. Meter Burn to cause a pop up, which allows for a follow up combo. Michelangelo swings his nunchakus around in front of him causing solid damage. Meter burn to cause a ground bounce, which allows for a follow up combo. This move is unsafe on block, unlike Leonardo's Shredded, so keep that in mind.ĭonatello reaches his staff up into the air at a 45° angle, grabbing the opponent out of the air and slamming them into the ground. You can also get a combo after the follow up attack as well.ĭonatello swings his Staff around in front of him causing solid damage. Meter burn to cause another turtle to come out and attack with a follow up attack. Leonardo swings his swords upwards and then jumps upwards with the attack. The meter burn version of this does around 8% damage on block, so it is a solid option to use even if the opponent blocks.ĭown, Back + Medium Attack (Meter Burn available at the end of this attack) Meter burn to add 2 additional strikes to the attack and make it safe on block.

black manta injustice 2 ai loadout

Leonardo swings his swords around in front of him causing solid damage, even on block. Meter burn to cause a ground bounce, which allows a follow up combo.īack, Forward + Medium Attack (Meter Burn available at the end of this attack) You can change the distance of the jump by holding forward or backwards after inputting the attack. Your turtle of choice will jump into the air and fall down on the opponent's head. Meter burn to be able to absorb normal attacks as well.ĭown, Back + Heavy Attack (Meter Burn available during the end of this attack) Your turtle of choice will duck their head into their shell and will absorb a ranged attack, taking no damage, and recovering faster than if they were to block. This will also make the move safe on block.ĭown, Back + Light Attack (Meter Burn available during the middle of this attack) Meter burn to have a 2nd turtle come out and attack after the ball connects. Your turtle of choice spins downward at the opponent in a similar fashion to the Shellicopter move, but at a downward angle. Meter burn to add a throw to the end of the move that causes the opponent to go flying across the screen.ĭown, Back + Heavy Attack (Air only) (Meter Burn available during the end of this attack) Your turtle of choice will fly across the screen spinning at the opponent. Move List Shared Moves Between all Turtlesīack, Forward + Heavy Attack (Meter Burn available during the middle of this attack)

black manta injustice 2 ai loadout

If you really want to, you can even have 5 Michelangelo Loadouts (for example). From this point on, as long as you press the Loadout button on the select screen, each Turtle will be always be available. If you put a Turtle in each Loadout, then when you go to the select menu you press the Loadout button Square (PS4) / X (Xbox One) and choose which Turtle Loadout you want to use. (Once you reach level 10 with the TMNT, a fourth Loadout slot opens up). You can then put a Turtle in each Loadout, via the weapon slot, if you prefer. The baseline weapons for each Turtle are as follows:

black manta injustice 2 ai loadout

In that menu, choose which weapon you want to use - doing so will switch to the corresponding member of the team. Instead of the Fighter Select screen, open the Character Customization menu and select TMNT. While there is a TMNT option on the Fighter Select screen, you'll only be able to play as one turtle at a time - in order to pick which one you'll need to follow these steps:










Black manta injustice 2 ai loadout